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DOSBOX_DUKE3D.ZIP - 5,559k
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Original archive (3dduke13.zip, 5,785k) - The main download link above works in DOSBox after unzipping; the file 3dduke13.zip is the original.
Does blowing away pigcops, destroying entire buildings, and shooting your way through an adult XXX store sound enjoyable? Then you'll love Duke 3D. It uses the "Build" engine, which is still similar to the old Wolf3D engine in that there are no rooms on top of other rooms, but the Build engine includes many new features, like walls of different heights and angles, lighting effects, and a versatile scripting system. Lots of fun! The first of several games using Ken Silverman's versatile engine, Duke Nukem 3D gets a lot right and has just the right "feel", especially in the introductory shareware episode. You can tell that a lot of time and care went into this release. (Note: Several people have emailed me to comment that there ARE rooms-above-rooms in Duke3D. While the effect of rooms-above-rooms can be _simulated_ in Build, there are never really any rooms on top of other rooms in the game, and thus it's not truly 3D.)
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