Making Games

Discuss popular GCS tools like ZZT, Megazeux and Adventure Game Studio, as well as programming and other topics related to game design.
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GameMaster.EXE
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Making Games

Post by GameMaster.EXE »

I am planning to make some games to sell as freeware. Who knows an easy to use and learn programming language?
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Dosser
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Post by Dosser »

C with allegro

The C should be easy: most other languages are similar to C anyway, and the allegro stuff isn't so bad: there's heaps of open source software out there.
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emmzee
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Post by emmzee »

There's always GameMaker:
http://www.gamemaker.nl

Its probably a good start if you've never programmed anything before. If you have, then probably using C or something as Dosser suggests ...

Also, you can't sell freeware, it'd be shareware if you want people to pay to register it. Just a minor semantics thing :D
Owner / Webmaster of DOSGames.com for over 20 years

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Gamer_V
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Post by Gamer_V »

And it's from holland. :D

I always liked DIV gamemaker... It's not free though.
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robhofen wrote:no warcraft is a rip off of age of empires and so are a lot of other games
</TD><TD width="50%">
Larry Laffer wrote:Your people are n00bs :laugh:
</TD></TABLE><CENTER>Image</CENTER> .
k_kattan
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Turbo pascal

Post by k_kattan »

Turbo pascal is a powerful language allowing for OOP(object oriented programming) and other such functions in classic DOS realtime.

borland released their TP 5.5 for free at:
http://community.borland.com/article/0, ... 03,00.html

at some point this weekend I might finish my little pascal site which will include a lot of links to tutorials that I came across.
Enigma
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Location: Iowa, USA

Post by Enigma »

Greetings again GameMaster.EXE...
Here is my e mail...send me an e mail and I can send you some stuff to read over etc...VERY informative etc...on game making and the like.

[email protected]

I also have some files I can send to you but my e mail only allows so many bytes to be sent, so I may have to split them etc...or I can re set up my server and you can just download the information from there.

Talk to you then..Hugs, Enigma.
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