Which programming language is the best for making dos games?

Discuss popular GCS tools like ZZT, Megazeux and Adventure Game Studio, as well as programming and other topics related to game design.
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fauvem
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Which programming language is the best for making dos games?

Post by fauvem »

I recently got asked this question & not having made dos games, I'm posting the question here.
If I'm not here, I'm wandering the catacomb's of the mind, tempting madness at every turn, trying to remember where I put the remote!
z14
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Post by z14 »

This topic may be of interest to you, it's a mix of dos and Win 3.1:

http://www.dosgames.com/forum/viewtopic.php?t=1010
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GameMaster.EXE
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Post by GameMaster.EXE »

I prefer QBASIC
tinman47
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Post by tinman47 »

Batch Is Good.
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MiniMax
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Post by MiniMax »

If you want to make good, big, games, you want a language that does 4-5 things:

Produces compact code.
Code that runs fast.
Code that can run in protected mode.
Code that can work with memory extenders.
Code that has a good library of graphics engines.
Code that has a good library of sound engines.

If it is just for you own amusement, any language will do :)
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tinman47
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Post by tinman47 »

I need a languag that is really easy to learn,And It Has To Meet Some Of My Requirements.
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Larry Laffer
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Post by Larry Laffer »

tinman47 wrote:I need a languag that is really easy to learn,And It Has To Meet Some Of My Requirements.
And those are???
<center>
abyss wrote:I don't even know if starcraft 1 was a windows or dos games.
</center>

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tinman47
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Post by tinman47 »

I need a programming language that is more flexible so I could do more with it,and it should be able to run fast.
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Post by tinman47 »

Sorry for the stupid comment. :shame:
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