Which programming language is the best for making dos games?

Discuss popular GCS tools like ZZT, Megazeux and Adventure Game Studio, as well as programming and other topics related to game design.
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fauvem
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Which programming language is the best for making dos games?

Post by fauvem » Wed Aug 16, 2006 4:22 pm

I recently got asked this question & not having made dos games, I'm posting the question here.
If I'm not here, I'm wandering the catacomb's of the mind, tempting madness at every turn, trying to remember where I put the remote!

z14
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Post by z14 » Sun Aug 20, 2006 10:24 pm

This topic may be of interest to you, it's a mix of dos and Win 3.1:

http://www.dosgames.com/forum/viewtopic.php?t=1010

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GameMaster.EXE
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Post by GameMaster.EXE » Mon Sep 04, 2006 12:24 pm

I prefer QBASIC

tinman47
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Post by tinman47 » Sat Mar 03, 2007 5:07 pm

Batch Is Good.

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MiniMax
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Post by MiniMax » Sat Mar 03, 2007 5:20 pm

If you want to make good, big, games, you want a language that does 4-5 things:

Produces compact code.
Code that runs fast.
Code that can run in protected mode.
Code that can work with memory extenders.
Code that has a good library of graphics engines.
Code that has a good library of sound engines.

If it is just for you own amusement, any language will do :)
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tinman47
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Post by tinman47 » Wed Mar 07, 2007 9:11 pm

I need a languag that is really easy to learn,And It Has To Meet Some Of My Requirements.

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Larry Laffer
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Post by Larry Laffer » Thu Mar 08, 2007 1:46 pm

tinman47 wrote:I need a languag that is really easy to learn,And It Has To Meet Some Of My Requirements.
And those are???
<center>
abyss wrote:I don't even know if starcraft 1 was a windows or dos games.
</center>

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tinman47
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Post by tinman47 » Thu Mar 08, 2007 5:42 pm

I need a programming language that is more flexible so I could do more with it,and it should be able to run fast.

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Post by tinman47 » Fri Apr 27, 2007 11:03 pm

Sorry for the stupid comment. :shame:

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