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Quake Abyss of Pandemonium

Posted: Sat Mar 29, 2014 7:15 am
by Aldeb
I heard about this quake mission pack but can't find any info. is it a fan mod? was it an official mission pack that never got released? who made it?

Posted: Sat Mar 29, 2014 8:24 am
by dosraider

Posted: Sat Mar 29, 2014 9:21 am
by Aldeb
i couldn't find any useful info

just forget it then

Posted: Sat Mar 29, 2014 11:26 am
by dosraider
.... hmmmm. ... ndemonium/
Read about the mod features and the original Impel/AoP team in “Abyss of Pandemonium (Retail) – The Final Mission” and “Credits” included text files.
... included txt file?

As I said, you'll have to dig to find info.
Aldeb wrote: .....who made it?
Original devs:
*RIP: Impel Development Team Circa 1998*

Alex "Cybermind" Redman
Biz, Game Core Design, Programmer, Audio

Aj "Crazed Fan" Greenlee
Game Core Design, Concept Originator

Ryan "Gribe" Mallen
Game Core Design, Lead Programmer, QA

Jamie "Sylvan Elf" Wood
Programmer, Game Core Design

Cayenne "X" Mandua
Lead Modeller, Creature Development

Jeramy "Agent" Cooke
Modeller, Texture Design

Hannu "Falconna" Hurme
Level Design

Juha "PsychoDad" Koiste
Gameflow, Level Design

*Impel's special guest developers*

Darren "Tremor" Nuckolls
Original Musical Soundtrack

Marcus "Mexx" Dromowicz
Gameflow, Level Design

Jim Hendrickson
Gameflow, Level Design

Kaspar Loit
Texture Design

*Voice Talent*

Peter "Gwai" Frain
Dark Knight SFX and Voices, Grenling SFX and Voices

Lina "Wren" Valenti
Sexy Female Voice for Field Generator and Laser System

Posted: Sat Mar 29, 2014 2:27 pm
by MrFlibble
MobyGames has an entry for this game. The most interesting tidbit is here:
In 2004 one of the creators released the Deathmatch element of the game as freeware. Two more freeware releases followed a short while after that, one containing unaltered versions of both the singleplayer and deathmatch elements from v1.05 of the game (the final commercial release of the game was v1.10) and a second, 2.0 release that featured some enhancements.