chanfort wrote:But there are things which I still don't fully understand. In global map are shown 7 rivers. If the map was modelled in development process, there could be used tools like world generator (for example WorldMachine) or it can be painted by hand. However, I can't get similar results to this - if I am using world generator, I can't get that on my map would flow exactly 7 rivers and that they would not be partially out of map borders. If I paint the map by hand, I can't obtain naturally looking shapes of these rivers. So this is why I was wondering if the map was not taken from somewhere or if it was generated, how it was done?
Ahh, I'm sorry I misunderstood your question a bit. I can't guarantee that the global map's topography was not taken from some real world map. There's no way to know for sure really other than contacting someone from the dev team.
chanfort wrote:By the way, how many fans of this game are here still visiting, how long are you playing and does anyone know if it is still possible to contact with at least one of Horde game creators?
Sometime in mid-2000s I signed up in Buka's forums and there were some people who had posted about the game, and were expecting Horde III
, but 7th BitLabs dissolved shortly after Horde II
was released. IIRC, some of the developers went on to create another team, called Antitank (there's a Wayback Machine copy of their website
) which also developed a few games, some with a Russian folklore setting.
Anyway, it was not possible to contact Horde
developers via Buka's forums, however there was a guy who claimed he did some reverse engineering of one of the games and was willing to create a custom patch or something. Or maybe I'm mixing this up with a later post in a Russian retro gaming forum. Nothing came of either project, unfortunately.
I have, however, just found the posts of the guy who managed to find some interesting hacks for Horde II
, like having the ability to give the player all artifacts and special units, and also control the nomads' tent building (and produce units from it).
It is theoretically possible to track down individual developers, but I'm not sure if they remember enough or would even be willing to provide information.