case 0x00262a041f5893f8LL: //aRGB0: (Texel1 - Texel0 ) * Env_Alpha + Texel0 //aA0 : (Texel1 - Texel0 ) * Env + Texel0 //aRGB1: (Combined - 0 ) * Shade + 0 //aA1 : (Texel1 - 0 ) * 1 + Combined case 0x00272a8013fc92f8LL: //aRGB0: (Texel1 - Texel0 ) * PrimLODFrac + Texel0 //aA0 : (Texel1 - Texel0 ) * Env + Texel0 //aRGB1: (Shade - Primitive ) * Combined + Primitive //aA1 : (0 - 0 ) * 0 + Combined