case 0x0030fe61fffff3f9LL: //aRGB0: (Primitive - 0 ) * Texel0 + 0 //aA0 : (0 - 0 ) * 0 + Texel0 //aRGB1: (Primitive - 0 ) * Texel0 + 0 //aA1 : (0 - 0 ) * 0 + Texel0 case 0x003238a2f0abfe00LL: //aRGB0: (Primitive - 0 ) * Shade + 0 //aA0 : (Primitive - 0 ) * Shade + 0 //aRGB1: (Env - Combined ) * Texel1 + Combined //aA1 : (Env - Combined ) * Texel1 + Combined case 0x0026a0041ffc93fcLL: //aRGB0: (Texel1 - Texel0 ) * LOD_Frac + Texel0 //aA0 : (Texel1 - Texel0 ) * Combined + Texel0 //aRGB1: (Combined - 0 ) * Shade + 0 //aA1 : (0 - 0 ) * 0 + Shade case 0x00272c6015fc9378LL: //aRGB0: (Texel1 - Texel0 ) * PrimLODFrac + Texel0 //aA0 : (Texel1 - Texel0 ) * 1 + Texel0 //aRGB1: (Primitive - Env ) * Combined + Env //aA1 : (0 - 0 ) * 0 + Combined case 0x00377e6e55fef379LL: //aRGB0: (Primitive - Env ) * PrimLODFrac + Env //aA0 : (0 - 0 ) * 0 + Texel0 //aRGB1: (Primitive - Env ) * PrimLODFrac + Env //aA1 : (0 - 0 ) * 0 + Texel0 case 0x0050fea133fdf6fbLL: //aRGB0: (Env - Primitive ) * Texel0 + Primitive //aA0 : (0 - 0 ) * 0 + Primitive //aRGB1: (Env - Primitive ) * Texel0 + Primitive //aA1 : (0 - 0 ) * 0 + Primitive case 0x003098615532ff7fLL: //aRGB0: (Primitive - Env ) * Texel0 + Env //aA0 : (Texel0 - 0 ) * Shade + 0 //aRGB1: (Primitive - Env ) * Texel0 + Env //aA1 : (Texel0 - 0 ) * Shade + 0 case 0x003239fffffffe38LL: //aRGB0: (Primitive - 0 ) * Shade + 0 //aA0 : (Primitive - 0 ) * Shade + 0 //aRGB1: (0 - 0 ) * 0 + Combined //aA1 : (0 - 0 ) * 0 + Combined case 0x00377fff1ffcf438LL: //aRGB0: (Primitive - Texel0 ) * PrimLODFrac + Texel0 //aA0 : (0 - 0 ) * 0 + Texel1 //aRGB1: (0 - 0 ) * 0 + Combined //aA1 : (0 - 0 ) * 0 + Combined case 0x00277e041ffcf3fcLL: //aRGB0: (Texel1 - Texel0 ) * PrimLODFrac + Texel0 //aA0 : (0 - 0 ) * 0 + Texel0 //aRGB1: (Combined - 0 ) * Shade + 0 //aA1 : (0 - 0 ) * 0 + Shade case 0x0025fe6014fcf73bLL: //aRGB0: (Texel1 - Texel0 ) * Shade_Alpha + Texel0 //aA0 : (0 - 0 ) * 0 + Primitive //aRGB1: (Primitive - Shade ) * Combined + Shade //aA1 : (0 - 0 ) * 0 + Primitive case 0x0025a86014fcb738LL: //aRGB0: (Texel1 - Texel0 ) * Shade_Alpha + Texel0 //aA0 : (Texel1 - Primitive ) * Shade + Primitive //aRGB1: (Primitive - Shade ) * Combined + Shade //aA1 : (0 - 0 ) * 0 + Combined