case 0x0026a0031f0c93ffLL: //aRGB0: (Texel1 - Texel0 ) * LOD_Frac + Texel0 //aA0 : (Texel1 - Texel0 ) * Combined + Texel0 //aRGB1: (Combined - 0 ) * Primitive + 0 //aA1 : (Combined - 0 ) * Primitive + 0