case 0x00111404ff13ffffLL: //aRGB0: (Texel0 - 0 ) * Texel1 + 0 //aA0 : (Texel0 - 0 ) * Texel1 + 0 //aRGB1: (Combined - 0 ) * Shade + 0 //aA1 : (Combined - 0 ) * Shade + 0 case 0x0015fe042ffd79fcLL: //aRGB0: (Texel0 - Texel1 ) * Shade_Alpha + Texel1 //aA0 : (0 - 0 ) * 0 + Shade //aRGB1: (Combined - 0 ) * Shade + 0 //aA1 : (0 - 0 ) * 0 + Shade case 0x0026a0041ffc93fcLL: //aRGB0: (Texel1 - Texel0 ) * LOD_Frac + Texel0 //aA0 : (Texel1 - Texel0 ) * Combined + Texel0 //aRGB1: (Combined - 0 ) * Shade + 0 //aA1 : (0 - 0 ) * 0 + Shade case 0x0020fe04fffff9fcLL: //aRGB0: (Texel1 - 0 ) * Texel0 + 0 //aA0 : (0 - 0 ) * 0 + Shade //aRGB1: (Combined - 0 ) * Shade + 0 //aA1 : (0 - 0 ) * 0 + Shade case 0x00627fff1ffcf238LL: //aRGB0: (1 - Texel0 ) * Shade + Texel0 //aA0 : (0 - 0 ) * 0 + Texel0 //aRGB1: (0 - 0 ) * 0 + Combined //aA1 : (0 - 0 ) * 0 + Combined