case 0x0026a08015fc93f8LL: //aRGB0: (Texel1 - Texel0 ) * LOD_Frac + Texel0 //aA0 : (Texel1 - Texel0 ) * Combined + Texel0 //aRGB1: (Shade - Env ) * Combined + 0 //aA1 : (0 - 0 ) * 0 + Combined case 0x00fffe80f5fcf3f8LL: //aRGB0: (0 - 0 ) * 0 + Texel0 //aA0 : (0 - 0 ) * 0 + Texel0 //aRGB1: (Shade - Env ) * Combined + 0 //aA1 : (0 - 0 ) * 0 + Combined