case 0x00ff99ffff14fe3fLL: //aRGB0: (0 - 0 ) * 0 + Texel0 //aA0 : (Texel0 - 0 ) * Shade + 0 //aRGB1: (0 - 0 ) * 0 + Combined //aA1 : (Combined - 0 ) * Env + 0 case 0x002698041f14ffffLL: //aRGB0: (Texel1 - Texel0 ) * LOD_Frac + Texel0 //aA0 : (Texel0 - 0 ) * Shade + 0 //aRGB1: (Combined - 0 ) * Shade + 0 //aA1 : (Combined - 0 ) * Env + 0 case 0x00ff95fffffcfe38LL: //aRGB0: (0 - 0 ) * 0 + Texel0 //aA0 : (Texel0 - 0 ) * Texel1 + 0 //aRGB1: (0 - 0 ) * 0 + Combined //aA1 : (0 - 0 ) * 0 + Combined