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DOS Games Discussion Forum Index
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  Topic: re: using Ted5 on Bio Menace
Malvineous

Replies: 7
Views: 2961

PostForum: General Gaming   Posted: Wed Jul 02, 2014 5:59 am   Subject: re: using Ted5 on Bio Menace
Bio Menace uses the Commander Keen engine, so the fairly active [url=http://www.keenmodding.org]Keen: Modding forum is probably going to get you the quickest answer.
  Topic: Run IMG file on Dos w/out floppy
Malvineous

Replies: 6
Views: 4380

PostForum: Get Games to Work   Posted: Fri Mar 14, 2014 9:01 pm   Subject: Run IMG file on Dos w/out floppy
Another solution, although it requires a bit more work, is to use Memdisk and a network card with PXE support. Then you can boot the PC over the network and choose which floppy image you want to boot ...
  Topic: Christmas logo 2013!
Malvineous

Replies: 17
Views: 15877

PostForum: Announcements   Posted: Tue Dec 03, 2013 6:09 am   Subject: Christmas logo 2013!
Yeah it's no big deal, I just thought that since there is an SGA letter for the dot, an "Earth" dot looked out of place. But again, if we are "arguing" about a mere dot it must me ...
  Topic: Christmas logo 2013!
Malvineous

Replies: 17
Views: 15877

PostForum: Announcements   Posted: Mon Dec 02, 2013 2:17 am   Subject: Christmas logo 2013!
Are we in a nitpicking mood today ? Are we ?
Laughing

BTW, whilst we are nitpicking, dosgames.com (teh link) doesn't has a full stop, so I guess that emmzee is correct here, just saying .....)
...
  Topic: Christmas logo 2013!
Malvineous

Replies: 17
Views: 15877

PostForum: Announcements   Posted: Sun Dec 01, 2013 2:41 am   Subject: Christmas logo 2013!
Looks great! You know there's an SGA letter for a full stop too...
  Topic: Preservation of historical ftp site content
Malvineous

Replies: 21
Views: 14160

PostForum: General Gaming   Posted: Fri Nov 29, 2013 7:27 pm   Subject: Preservation of historical ftp site content
Interesting. Well at least FileZilla has an option (in the Site Manager, on the Advanced tab) to adjust the server's timezone offset, so for those servers you might be able to tweak it to get the tim ...
  Topic: Preservation of historical ftp site content
Malvineous

Replies: 21
Views: 14160

PostForum: General Gaming   Posted: Fri Nov 29, 2013 5:30 pm   Subject: Preservation of historical ftp site content
That's really interesting. Some investigation reveals there are (new?) FTP commands called MLST and MLSD which provide a directory listing in a format much easier for a program to parse.

A normal ...
  Topic: Preservation of historical ftp site content
Malvineous

Replies: 21
Views: 14160

PostForum: General Gaming   Posted: Fri Nov 29, 2013 7:13 am   Subject: Preservation of historical ftp site content
That's a bit odd then. I tried connecting directly to ftp.3drealms.com and I could not get the server to give me a time for /source/rottsource.zip (just a date.) What time did it give you? I wonder ...
  Topic: Preservation of historical ftp site content
Malvineous

Replies: 21
Views: 14160

PostForum: General Gaming   Posted: Thu Nov 28, 2013 10:39 pm   Subject: Preservation of historical ftp site content
Yes but the point is what time zone do you use for the original time stamp?
  Topic: Preservation of historical ftp site content
Malvineous

Replies: 21
Views: 14160

PostForum: General Gaming   Posted: Thu Nov 28, 2013 6:57 pm   Subject: Preservation of historical ftp site content
@dosraider: Most programs designed for mirroring sites will change the date on the downloaded file to match the server. But the problem is, what time do you use?

Let's say you're in Belgium and yo ...
  Topic: Preservation of historical ftp site content
Malvineous

Replies: 21
Views: 14160

PostForum: General Gaming   Posted: Thu Nov 28, 2013 6:06 pm   Subject: Preservation of historical ftp site content
When you say the timestamps are corrected for the local timezone, do you mean that 5pm on the server is converted to 5pm localtime? Or 5pm server time appears as (for example) 2am local time because ...
  Topic: Preservation of historical ftp site content
Malvineous

Replies: 21
Views: 14160

PostForum: General Gaming   Posted: Thu Nov 28, 2013 3:54 am   Subject: Preservation of historical ftp site content
If you use a program to just automatically download and mirror the whole site then it just becomes an issue of how much you can download and store. You (or others) can always go back to examine it la ...
  Topic: God of Thunder command-line parameters
Malvineous

Replies: 11
Views: 10306

PostForum: Game Help, Hints and Tips   Posted: Wed Nov 27, 2013 7:04 pm   Subject: God of Thunder command-line parameters
Interesting. Well the game already lets you kill yourself to restart the level by pressing "D", but as above, the /HELA option only appears in the .exe file that handles the main menu. The ...
  Topic: God of Thunder command-line parameters
Malvineous

Replies: 11
Views: 10306

PostForum: Game Help, Hints and Tips   Posted: Wed Nov 27, 2013 6:09 am   Subject: God of Thunder command-line parameters
Nah this is a string in GOT.EXE in the middle of all the other valid command line parameters, so it's definitely an option you can specify when you run GOT.EXE. The DOSBox debugger is good, but for s ...
  Topic: God of Thunder command-line parameters
Malvineous

Replies: 11
Views: 10306

PostForum: Game Help, Hints and Tips   Posted: Wed Nov 27, 2013 4:37 am   Subject: God of Thunder command-line parameters
It's possible there's a difference between the versions, but the way the game works, GOT.EXE handles the main menu and episode selection, then it launches _G1.EXE, _G2.EXE or _G3.EXE depending on the ...
  Topic: God of Thunder command-line parameters
Malvineous

Replies: 11
Views: 10306

PostForum: Game Help, Hints and Tips   Posted: Tue Nov 26, 2013 4:44 pm   Subject: God of Thunder command-line parameters
Good point. If /HELA does something it must only affect the menu screen.

Holding down the "3" key in /VOLSTAGG also does something (apparently the border colour changes) but I don't know ...
  Topic: God of Thunder command-line parameters
Malvineous

Replies: 11
Views: 10306

PostForum: Game Help, Hints and Tips   Posted: Sun Nov 24, 2013 12:23 am   Subject: God of Thunder command-line parameters
Well I've worked out /SAVEGAME. You need to run _G1.EXE (or _G2.EXE for episode 2, etc.) and give that the filename. Like "_G1 /SAVEGAME:SAVEGAM3.GOT".
  Topic: God of Thunder command-line parameters
Malvineous

Replies: 11
Views: 10306

PostForum: Game Help, Hints and Tips   Posted: Sat Nov 23, 2013 2:30 am   Subject: God of Thunder command-line parameters
Hi all,

I'm in the process of adding support for God of Thunder to [url=http://www.shikadi.net/camoto]Camoto and I have come across a few command-line parameters which could be useful for modding, ...
  Topic: Voyetra MusiClips
Malvineous

Replies: 0
Views: 1285

PostForum: Find Old Games   Posted: Sun Oct 27, 2013 6:35 am   Subject: Voyetra MusiClips
Hi all,

I'm wondering whether anyone has heard of Voyetra MusiClips? While this isn't a game, apparently it was some kind of a music library that contained royalty free music, which I suspect ende ...
  Topic: Strange game, break out of a castle i think?
Malvineous

Replies: 4
Views: 1753

PostForum: Find Old Games   Posted: Sat Oct 19, 2013 6:45 am   Subject: Strange game, break out of a castle i think?
Sounds a bit like [url=http://www.mobygames.com/game/dos/spelling-fun-one]Spelling Fun One, where you have to spell a word correctly to open a castle wall and walk through to the next room. It had CG ...
 
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