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Star Trek The next Generation A final unity
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James1701
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PostPosted: Thu May 10, 2007 5:02 am     Post subject: Reply with quote

I got this game to work in XP without Dosbox or VDMSound. Now I just have to figure out hwo to make the sound unjittery. Does anyone know how I can have perfect sound? VDMsound did work for me but I could only minimize the game a couple of times before it locked my computer up and same thing with exiting the game it would also lock my computer up.
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dosraider
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PostPosted: Thu May 10, 2007 7:54 am     Post subject: Reply with quote

Jamesxxxxxx, I can get approx 90% of the dosgames running on XP, that's not the problem. The problem is usually the sound, IRQ, DMA ..... the game who's try to access directly the hardware as was usual in dos times. That doesn't work in a NT OS with PNP card setup. Or you must use an old card, and even then ....the OS redirects the IRQ-DMA.
PERIOD.

So you need a 'go between', that go between will translate the game hardware requests to something that your OS can handlle.

VDMSound, Dosbox or VPC are that go between, they take care of this.

If you are so eager to get this game running smoothly in XP spade through those 10 pages and plenty others that are posted here and you will find the solution. I had it up to here with this, I don't respond anymore.
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weblordpepe
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PostPosted: Tue Jun 26, 2007 2:29 pm     Post subject: need a savegame Reply with quote

Hi boys & girls.
I have (after months) got A final unity working in Dosbox under Ubuntu Linux.

I have it running without crashing. The problem is - initially I couldn't save my game. I didn't know to create the savegame folder.

Now I played most of the way through up to the bit with the chanok temples and getting the 5th scroll.

Of course I ended up rebooting the machine & loosing my game.
I ask - PLEEASE - so I don't have to play through it again-

can somebody please send me (or upload) a savegame of partly through the game?

It doesnt matter how far really..just a few episodes would be great..

PLEASE. I will consider a trade...
illegal warez...insider shares...slavery...manual labour....I'll even program your VCR. I'm that desperate I'll even configure your IRQ & DMA settings.
----
PS use this for your STTNG.INI to disable audio. Put STTNG.ZIP in the game's folder, and use the DOS32A extender
Code:

; Star Trek: The Next Generation, IBM Version.

Audio=SB8

Port=0x220

IRQ=0x7

DMA=0x1

Video=LO8

Sound=OFF

Music=OFF

Voices=OFF

Movies=OFF

Advice=0x0

VolMusic=0x1a12

VolSound=0x39ad

Dialogs=ON

Scale=OFF

DPixel=OFF

Path=C:\

CD=C:\

UniVESA=OFF
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dosraider
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PostPosted: Tue Jun 26, 2007 3:48 pm     Post subject: Re: need a savegame Reply with quote

weblordpepe wrote:
can somebody please send me (or upload) a savegame of partly through the game?
PLEASE. I will consider a trade...
...slavery...

Slavery it will be.

http://vogons.zetafleet.com/viewtopic.php?t=14754&highlight=star+trek

Scroll down, you'll find a savegames rar there somewhere, still seems valid.

*Edit.
BTW: there is no reason I know of to disable the sound. Music, maybe, but sound ?

*Editē
AUDIO=SB8 should be set to AUDIO=SBPRO, much better.
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weblordpepe
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PostPosted: Wed Jun 27, 2007 4:42 am     Post subject: . Reply with quote

Holy cow thanks!!

Oh yeah I just added that there for the people with sound issues.

OK I'm on Ubuntu Linux. Here's how I got ST TNG A Final Unity to work without CDROM, and without crashing almost.

Just went 'apt-get install dosbox' on the command line to install DosBox. (Try that in Windows, ha ha)

* Copied the contents of the game to a folder.
* Copied in the STTNG.ZIP file into the game folder.

* Followed the advice in this forum about patching STTNG.EXE with DOS32A. I ended up placing all the contents of DOS32A's binw directory into the STTNG directory. This allows me to not use any environment variables. Using DOS32A is important. Its a MS-DOS app, so you gotta set it up in Dosbox.

* I edited the STTNG.INI file to make both the game path and cdrom path C:\

* Edited STTNG.INI to disable UniVESA.

* (After much annoyance and RTFMing) I created a file ~/.dosboxrc and put in it:
Code:
[cpu]
core=dynamic   
cycles=26000
blocksize=4096
prebuffer=20

[render]
frameskip=1
aspect=true

I am on a 1.6Ghz Pentium M.

* Created a 'savegame' folder in my final unity folder after playing it most of the way through & losing my game cos I couldn't save.

My only current problem (other than about to check out those savegames) is that the Dos mouse pointer can't touch the edge of the virtual Dos machine's screen. No clue about that one.

Note:
The reason I set the paths to C:\ is because when I right click an EXE and tell it to run with Dosbox, it automatically mounts C:\ to the current folder & rns the EXE. Thats also why the DOS32A executables are in the final unity folder.

Update: Dosbox doesn't crash at all now. I have Final Unity running flawlessly with no CDROM needed. Running all videos & sound. Yay!.
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Guest123
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PostPosted: Wed Jun 27, 2007 10:09 am     Post subject: Reply with quote

A few years ago, Spectrum Holobyte issued a recall on AFU, and reissued it on as a 2 CD set. Which I did take advantage of.
My question is, on the first page of this topic (from like 2005) there's an install guide someone posted that says to copy the CD first to the same directory where you will be installing the game. In my case, would that be both CDs or just Disk 1?
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dosraider
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PostPosted: Wed Jun 27, 2007 11:47 am     Post subject: Reply with quote

Guest123 wrote:
In my case, would that be both CDs or just Disk 1?

A wild guess: try it with copying both CDs.

But first things first, you maybe better mount your cd drive as D in dosbox, they are now on version 0.70 and you have another version of ST-TNG-AFU.

create a C:\games in windows and mount that as C in dosbox, mount your CD Drive as D and look if you can install/run the game in dosbox.

Those are the mount lines:
mount c c:\games
mount d X:\ -t cdom -ioctl

The X is your real drive letter in windows.

Run the install or setup from D:
When asked to switch CD's, switch and press CTRL+F4 to refresh the CD in dosbox.

That's what I would try, if fails, try the stuff from page 1.
Good luck.
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Guest







PostPosted: Thu Jun 28, 2007 12:02 am     Post subject: Reply with quote

I have been having this problem constantly, so I hopes that following the install directions on page one of this thread would help. Nope. in the very beginning of the game, when the games jumps to tactical, the game crashes. Part of the screen is drawn (the controls at the bottom but the display window just shows jibberish. It starts on the top line with
"DOS/4GW PROFESSIONAL ERROR (2001): exception 0Eh (page fault) at 268:100F1B0F"
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dosraider
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PostPosted: Thu Jun 28, 2007 4:48 am     Post subject: Reply with quote

Anonymous wrote:
It starts on the top line with
"DOS/4GW PROFESSIONAL ERROR (2001): exception 0Eh (page fault) at 268:100F1B0F"

Try dos32a:
http://dosbox.sourceforge.net/wiki/index.php?page=dos32a

Do it the simple way, simply copy dos32a.exe and rename it to dos4gw.exe.
Make first a backup of dos4gw.exe.
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dosraider
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PostPosted: Thu Jun 28, 2007 4:02 pm     Post subject: Reply with quote

Take a look here, it has a complete 'howto' :
http://www.emulator-empire.com/finalunity.htm

Seems to be a newer site with some support for STTNG-AFU, has a forum also.
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samson
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PostPosted: Sun Jul 08, 2007 5:21 pm     Post subject: Reply with quote

thanks for the link dosraider it helped alot
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ChrisJenkins
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PostPosted: Tue Apr 08, 2008 7:21 am     Post subject: Reply with quote

That emulator-empire.com link no longer works, unfortunately.

I have a strange problem. I am trying to run STTNG-AFU under DOSBox (latest version) and I have got it to install etc. The opening video sequences and title sequence play okay, with sound, but as soon as it switches to the actual game all I have is a black screen. There is sound and the mouse pointer moves, but nothing else...

I've tried this on several machines with different video cards (not sure if that would affect DOSBox at all) and with different video settings in DOSBox but to no avail. I've also tried with UNIVESA on and off in STTNG.INI.

Any ideas anyone?
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dosraider
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PostPosted: Tue Apr 08, 2008 7:31 am     Post subject: Reply with quote

ChrisJenkins wrote:
and I have got it to install etc.

And I have no clue, original or copied, how you mounted the game, OS, what you did t'll now etc.

http://www.dosgames.com/forum/viewtopic.php?t=10414
That's 'bout the best help you can get here. Follow it literally.

Otherwise try your luck on
http://vogons.zetafleet.com/index.php
Do a search first there, several interesting topics about this one.
BTW, it can be a real bitch to get it running, was so under MSDos too.
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raven322
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PostPosted: Wed Jul 02, 2008 12:57 am     Post subject: Reply with quote

on both my vista and xp machines the game runs perfect until i beam down to Allanor. after beam down, it crashes. it wierd that on both machiness it does this


i used this post to get AFU to work
http://www.dosgames.com/forum/viewtopic.php?p=81540&highlight=#81540
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dosraider
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PostPosted: Wed Jul 02, 2008 1:27 am     Post subject: Reply with quote

Great chances there is something wrong with your copy I guess.
That or a missing/corrupted file.

Not much we can do help you, sorry.

One tip could be:
Try to get past that spot with sound disabled, ya never know ......
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