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cleanZZT

 
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nastypoisonspikes
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Joined: 07 Oct 2002
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PostPosted: Fri Oct 25, 2002 5:13 pm     Post subject: cleanZZT Reply with quote

Nano, If you make another version of cleanZZT, could you make it not include duplicator sounds? Then you can transport players instantly with out all that noise crap.
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Da_Goat
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Location: Prescott, Arizona, USA, Earth, The Milky Way, The Universe, Nothing and Nowhere.

PostPosted: Fri Oct 25, 2002 7:37 pm     Post subject: Reply with quote

Um, couldn't you just PM him about this? And what is clean ZZT? Where can I get it?
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Dogbreath
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Location: In the back of a jacked-up Ford.

PostPosted: Fri Oct 25, 2002 8:46 pm     Post subject: Reply with quote

Nano was working on some sort of zzt-hack thingy a while back with the use of a hex editor. I agree with nasty that the duplicator sound should be eliminated if only to make intra-board teleportations go smoother.
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nastypoisonspikes
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PostPosted: Sat Oct 26, 2002 5:44 am     Post subject: Reply with quote

I think cleanZZT has been put in the utilitys section of http://zzt.the-underdogs.org
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Nanobot
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PostPosted: Sat Dec 14, 2002 11:06 pm     Post subject: Reply with quote

Heh. Somehow, I completely missed this topic.

I'll go do that, but I'm going to ask that you PM or e-mail me if you want it (except for nastypoisonspikes and Dogbreath). It should take me about two to five minutes to find the sound and remove it.

Da_Goat: Someone on the Z2 boards said it would be cool if the water sound and the messages for water, forest, and fake were removed from ZZT... so I made CleanZZT and released it ten minutes later! Tbbbbbth!

EDIT: It's ready if you want it. You can grab it at http://mwinds.chipx86.com/temp/CLEANZZT.EXE
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