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Collecting level editors for games

 
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JKSM
Way too much free time
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Joined: 27 Apr 2003
Posts: 531

PostPosted: Wed Jul 20, 2005 10:34 pm     Post subject: Collecting level editors for games Reply with quote

Since the beginning of time when games were made, there had been level editors. Some built into games itself while others specifically designed to modify particular games.

How fond are you in collecting level editors for games? Why do you like using level editors? Is there any special feature in your level editor or what does it allow you to create that in the normal game you would not find? Share your experiences. Happy

For which games have you collected or tried the levels editors?

For myself, I have always like level editors for games almost as much as I like the games themselves. Level editors allow someone to create levels base on their creativity and is usually quite easy to use as most of them are "what you see is what you get" drag and drop interface. There were some game that I finished the entire game and like the game so much that I started creating my own levels. One thing good about level editors is that there is no need for programming knowledge and saves the time unlike creating a game from scratch using a game creator. It allows one to enjoy more about their favourite game and allows people to exchange levels they have create.

Till date the following games are those that I have collected level editors:
-Lemmings (puzzle game)
-Prince of Persia (platform swordfighting game)
-Zeek the Geek (puzzle game)
-Cosmic Cosmo (platform game)
-Chips Challenge (puzzle game)
-Brix Deluxe (Puzzle game)
-Puzznic (Puzzle Game)
-Worm Editor (snake clone)
-Loderunner (arcade game)
-Loderunner: The Legend Returns (arcade game)
-Gadget and Gold (loderunner clone)
-Wolfenstein 3D (shooting game)
-Kye (puzzle game)
-Wormworld (puzzle game)
-Dark Forces (Star Wars shooting game)
-Incredible Machine series (puzzle game)
-Bust-a-move 2 to 4 (puzzle game)
-Shuffle Block (Bloxxle clone, puzzle game)
-Mario Dash (platform game, game made to enter "one button" competition)
-DX Ball (breakout clone)
-Block Breaker (breakout clone)
-Zep's Dreamland (puzzle game)
(I'll edit this post if I can remember some more)

Share your experiences using level editors
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GameMaster.EXE
Way too much free time
Way too much free time


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Joined: 29 Jun 2005
Posts: 694
Location: North Texas, USA

PostPosted: Thu Jul 21, 2005 12:58 pm     Post subject: Reply with quote

I used Roomshaker, a POP level editor, but you know that. Lately I've been having thoughts about dumping roomshaker for PV3, another POP editor that looks more promising and easier to use. If it's any better than roomshaker, I'll include a link.
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Frenkel
Way too much free time
Way too much free time


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Joined: 05 May 2004
Posts: 535
Location: Netherlands

PostPosted: Fri Jul 22, 2005 7:02 am     Post subject: Reply with quote

I wrote a level editor for the puzzle game Chagunitzu, it's the prequel of Apogee's Paganitzu. Cool
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