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Quadko
Darklander
Darklander


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Joined: 24 Jun 2011
Posts: 2034

PostPosted: Wed Jun 07, 2017 9:46 am     Post subject: Reply with quote

Cool find! I've run into Vulture before under old name Vulture's Eye as an Isometric overlay for NetHack.

Images on google:
https://www.google.com/search?site=&tbm=isch&source=hp&biw=1664&bih=1198&q=vulture+nethack

But I like these NetHack 2000 tiles a little better, seem cleaner and more coherent. I wonder if that's the artistry, or the difference between the 45 degree rotation in Vulture and the more subtle rotation here?

(I took a quick peek at NetHack 2000, the code looks to be in C with latest dates I saw in 2000, and using the Qt UI library. That might not be too hard to compile today.)

edit: I forgot that before Vulture's Eye there was Falcon's Eye. I remember playing with that. Happy

https://nethackwiki.com/wiki/Falcon%27s_Eye
http://www.mobygames.com/game/windows/nethack-falcons-eye/screenshots

It's pretty but I still prefer ASCII for playing, the graphics seemed clunky and got in the way in a Form Follows Function break.

ADOM has been adding a graphical layer that looks fun, but I haven't played with it much yet to compare it and develop an opinion.

http://www.ancientdomainsofmystery.com/
http://www.ancientdomainsofmystery.com/2017/05/sharks-in-adom.html
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