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A good article on the correct aspect ratio of DOS games

 
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MrFlibble
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PostPosted: Sat Mar 19, 2016 9:32 am     Post subject: A good article on the correct aspect ratio of DOS games Reply with quote

Gamasutra: Felipe Pepe's Blog - No, MS-DOS games weren't widescreen: Tips on correcting aspect ratio
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dr_st
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PostPosted: Sat Mar 19, 2016 1:25 pm     Post subject: Reply with quote

Very nice article indeed. Although I think he kind of did not explain the main point of the first part clearly.

320x200 (or 640x400) is a 8:5 resolution, but it was filling the entire 4:3 CRT, because the pixels weren't square. But the key is this: the reason those games looked correct on 4:3 CRTs (and look incorrect on 8:5 LCDs), is because the graphics were drawn to correspond to non-square pixels in the first place.
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