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just wondering

 
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tomrel
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PostPosted: Thu Feb 06, 2003 7:35 pm     Post subject: just wondering Reply with quote

hello people i just wanted to know if you have any advice(being tutorials,help, what not) for me to create console games in c++ i know c++ just not stuff like this
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Amro
Way too much free time
Way too much free time


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Joined: 24 Sep 2002
Posts: 479
Location: nth world

PostPosted: Fri Feb 07, 2003 11:35 am     Post subject: Reply with quote

try www.planetsourcecode.com then in C++ select games.
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Da_Goat
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Joined: 14 Sep 2002
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Location: Prescott, Arizona, USA, Earth, The Milky Way, The Universe, Nothing and Nowhere.

PostPosted: Fri Feb 07, 2003 12:10 pm     Post subject: Reply with quote

if you go to the Game Programming part of the Game Hippo forum, you'll probably get more responses. About 1/2 of the Game Hippo community creates games, many with C++.
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Amro
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Way too much free time


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PostPosted: Fri Feb 14, 2003 12:54 pm     Post subject: Reply with quote

And the other half plays them and complains about messed-up storylines and bugs.
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Unknown_K
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Way too much free time


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Joined: 01 Oct 2002
Posts: 559

PostPosted: Mon Feb 17, 2003 8:21 am     Post subject: Reply with quote

What version of C and C++ is the best.

I am thinking about buying borland c++ 3.1 off of ebay with all the manuals. It works for dos and windows 3/3.1

Just wanted to start getting into programming again. Visual basic/VC++ is ok for quick stuff but I want to get into real programming
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ammar
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PostPosted: Sat Apr 24, 2004 6:51 am     Post subject: Reply with quote

hi from rana,project leader in chian,
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laogaming
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PostPosted: Sun Apr 25, 2004 10:35 pm     Post subject: Reply with quote

I prefer Visual C++ over borland turbo C any day, though Turbo C is good for starting out, VC++ is the thing to make 3d games with.
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Unknown_K
Way too much free time
Way too much free time


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PostPosted: Sun Apr 25, 2004 11:51 pm     Post subject: Reply with quote

Well if your doing a 2d game would Visual C++ be about the same as Borlands Turbo C?
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codingmonk
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Joined: 09 May 2004
Posts: 2
Location: Houston

PostPosted: Sun May 09, 2004 2:00 pm     Post subject: Reply with quote

My two cents...

No... Visual C++ would be faster and more reliable. Plus if you are using C++, over Turbo, you have a more wider range of wrappers, and API's and SDK's when it comes to using your choice of how you want to display your graphics/bit images to the screen.

Edit: Also the best version of C++ is MS Visual C++ 6.0. I would use .NET, but there really hasn't been a good enough reason for me to switch over yet, well unless I want to make a major 3d game, then I might use .NET, but then still .NET and 6.0 are still so alike, well expect of the clear syntax markings that .NET does for you.
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