Hi all,
I try to get the title of an old game that I played in the 90s
- Platform: Windows
- Year: in the 90s?
- Genre: Strategy, Realtime, Future Genre
- Graphics: 3D
- Description: You had to build up a kind of a moon/asteroid base in a crater. There were several different buldings availbale. The goal was to attack enemy bases in other craters next to the own one. The main weapons were missile silos that could be equiped with different types of missles. One missle type caused a kind of Vortex in the enemy base. It was also possible to build star fighters. It was also possible to send a spy to destroy building in the enemy bases.
You could build anti-air cannons to defend your base against enemy missiles.
I would be great of you could help me to find the title of this game. Thank you.
Unkown title: strategy game, crater base, Windows, 90s
As I recall, the Outpost games were exploratory only, and not war games.
But the player view - was it top-down isometric style like Outpost or C&C/Tiberian/TA series, or was it a mix with 1st person view also?
I haven't seen any with isolated crater building specifially, but there are some interesting games like Battlezone, Uprising, or Galax Empires perhaps?
But the player view - was it top-down isometric style like Outpost or C&C/Tiberian/TA series, or was it a mix with 1st person view also?
I haven't seen any with isolated crater building specifially, but there are some interesting games like Battlezone, Uprising, or Galax Empires perhaps?
I never played two, but one had attacking and sabotaging the enemy base in the manual, if I recall correctly. However, it was such a broken game you probably couldn't actually do it. As I recall, they certainly would attack you - totally unfair! But the enemy AI couldn't build a workable base anyway... That's probably the most broken game that I have fond memories of.As I recall, the Outpost games were exploratory only, and not war games.
[quote="Rwolf"]Ok, then I give you some new guesses:
Total Annihilation
Echelon
The L.E.D. Wars
Earth 2140
Dark Colony
Dark Reign: The Future of War[/quote]
Thank you. But unfortunately it is another Game. One more detail that I can recall: it was not Part of the gameplay to have Control over individual units as in C&C or Earth 2140 etc. You just see your base at one screen, no scrolling what I rember. Of course you could select the different missiles silos but not really command tanks or other ground units.
Total Annihilation
Echelon
The L.E.D. Wars
Earth 2140
Dark Colony
Dark Reign: The Future of War[/quote]
Thank you. But unfortunately it is another Game. One more detail that I can recall: it was not Part of the gameplay to have Control over individual units as in C&C or Earth 2140 etc. You just see your base at one screen, no scrolling what I rember. Of course you could select the different missiles silos but not really command tanks or other ground units.
Hmm...not something simple as Missile Command is it? There are a number of clones; this is a Windows version with pretty graphics:
http://www.mobygames.com/game/windows/missile-command
While searching for something that might fit the 'Vortex' missile, I got sidetracked into the War Hammer 40k series...would that fit?
In that universe, the missile would be a one-hit kill-all thing.
http://www.mobygames.com/game/windows/missile-command
While searching for something that might fit the 'Vortex' missile, I got sidetracked into the War Hammer 40k series...would that fit?
In that universe, the missile would be a one-hit kill-all thing.
Right you are, there is some attacks beween rivalling colonies, and in both games.Quadko wrote:I never played two, but one had attacking and sabotaging the enemy base in the manual, if I recall correctly. However, it was such a broken game you probably couldn't actually do it. As I recall, they certainly would attack you - totally unfair! But the enemy AI couldn't build a workable base anyway... That's probably the most broken game that I have fond memories of.As I recall, the Outpost games were exploratory only, and not war games.
It's not a major focus of the games though, more an effect of limited resources, as the colonies are trying to first expand on, and then, in Outpost2, escape from the moon.
My memory of these games had partly faded away, it seems.