DOS Games Message Board
DOS Games Discussion
A message board to talk about DOS games, get help, and find old games.
Do NOT post warez or abandonware requests please
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
NEW! DOSGames.com has been massively upgraded to v2.0 with TONS of new features!
Check out the new design and dozens of new features including online play!


Moving A Reasonable Block Else Where

 
Post new topic   This topic is locked: you cannot edit posts or make replies.    DOS Games Discussion Forum Index -> Game Creation
Author Message
tienkhoanguyen
PSEUDOCODER


Offline
Joined: 05 Sep 2014
Posts: 2664
Location: Texas

PostPosted: Tue Oct 06, 2015 8:02 pm     Post subject: Moving A Reasonable Block Else Where Reply with quote

Jesus!hehe

Bless God, then my real mom Huong Thi Vu for still being alive today#!!

Honours to my real mother too; She makes my environment home!!!!!!!!!!!!

Honours to my real dad Nguyen Binh Thuy; he told me always do the right.

I'm sorry it's late.

I've been busy with tending to many of the home............

Thank you for being so patient.

It is finally here!!!!!

This routine bfg8000c carries a certain amount block to another area.

The way it works:

If you call it by programming bfg8000c(1, 24, 200, 100, 155, 100);

This means carry the block 24 wide by 24 high.

Starting at x equals 200 and y equals 100.

Releasing the block at 155 (x) and 100 (y).

Thank you Jesus Christ.


http://www.mediafire.com/download/vefqctk2636kkmy/bfg8000c.zip
Back to top
tienkhoanguyen
PSEUDOCODER


Offline
Joined: 05 Sep 2014
Posts: 2664
Location: Texas

PostPosted: Wed Oct 07, 2015 3:23 pm     Post subject: God, Jesus Christ, is number one. Reply with quote

Jesus!hehe


I've worked very hard to fix the glitch in this animation routine.

What it does is it is supposed to save images in a buffer.

Later you can recall it and animate it.


For now I am leaving it in public domain.


This is for people who like to work from the bottom up.

If you like the easy life right away I do not know how to do that.

All I know is it took me much time and effort to program.

Anyways it looks like the same moving routine however there is a twist.

Instead of just moving it also saves the block in a buffer.

(to be continued hopefully for special affects)



Thank you God then thank you to my mom Huong Thi Vu!

I hope my work supports them at least in spirit all our lives.

Dad: Nguyen Binh Thuy
Mom: Huong Thi Vu
Sister: Nguyen Khoa Thi
Sister: Nguyen Khoa Thuyen


http://www.mediafire.com/download/m3r3sgjqdfe6csu/working.zip
Back to top
tienkhoanguyen
PSEUDOCODER


Offline
Joined: 05 Sep 2014
Posts: 2664
Location: Texas

PostPosted: Thu Oct 08, 2015 3:45 am     Post subject: JESUS! Reply with quote

The routine has been tested and working.

Initially in the previous application the routine flickers the tank.

In this one it is adjusted in a subtle manner to minimize the flickering.

The spinning helicopter-like is possible to adjust so no flickering.


http://1drv.ms/1Q9R5oa
Back to top
tienkhoanguyen
PSEUDOCODER


Offline
Joined: 05 Sep 2014
Posts: 2664
Location: Texas

PostPosted: Thu Oct 08, 2015 4:07 am     Post subject: JESUS! Reply with quote

Here is the refined one. You should notice it is no longer flickering when it spins. It uses a technique that is called triple bufferring according to my limited understanding.

Thank you Jesus Christ for my two real parents (dad: Nguyen Binh Thuy, and mom: Huong Thi Vu)! They taught me to keep improving.

At this point in time I'm learning techniques. When and if the time ever arrives I'm able to do miracles so to speak!


http://www.mediafire.com/download/jtty17pm992il35/working.zip
Back to top
tienkhoanguyen
PSEUDOCODER


Offline
Joined: 05 Sep 2014
Posts: 2664
Location: Texas

PostPosted: Thu Oct 08, 2015 7:56 am     Post subject: Jesus! Reply with quote

Jesus!

Here we have just the plain tank animation.

No fancy photos in this one although any photo should be possible.

Once the first part is complete and the frames captured A-left D-right.

Q quits.


http://www.mediafire.com/download/sok4wz1sy03a5c8/working.zip
Back to top
Display posts from previous:   
Post new topic   This topic is locked: you cannot edit posts or make replies.    DOS Games Discussion Forum Index -> Game Creation All times are GMT - 5 Hours
Page 1 of 1

 


Powered by phpBB © 2001, 2005 phpBB Group and Ask an Expert
Also powered by Darren and the other admin and mods' hard work! ;)