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developing new retro games

 
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Do you prefer new retro style games to be DOS compatible or use newer technology?
Yes! Long live DOS!
60%
 60%  [ 3 ]
No. Just as long as it looks and feels like a DOS game.
40%
 40%  [ 2 ]
I don't mind either way as long as it uses pixel style art.
0%
 0%  [ 0 ]
Total Votes : 5

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Chilly Willy
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PostPosted: Tue Jun 30, 2015 5:26 pm     Post subject: developing new retro games Reply with quote

Thinking about making a retro game and was wondering...
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tienkhoanguyen
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PostPosted: Tue Jun 30, 2015 5:52 pm     Post subject: God, Cheese-its & Rice, is number one!hehe Reply with quote

Cheese-its & Rice!hehe

Being completely honest, I have dedicated my career to MS-DOS programming.

In fact, MS-DOS has proven to be close to the building blocks of programming.

If you know MS-DOS programming you can move on to higher languages.

MS-DOS has so little room being based on 64K that you need to know it all.

Programming in Borland Turbo C 2.01 makes me appreciate the structure.

It is so easy that I was able to pick it up within a year's time.

However you must take into account I have started when I was 9 years old.

So starting as a kid probably made it easier than I would have otherwise.

Just like ALL pianist starts at about 8 years old.
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tienkhoanguyen
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PostPosted: Tue Jun 30, 2015 5:56 pm     Post subject: God, Cheese-its & Rice, is number one!hehe Reply with quote

Cheese-its & Rice!hehe

I figure the fingers has to be broken and made very nimble for a pianist.

When they are old the bones have already matured and calcified.

So the mind has to break into thinking like a computer.

Or else it has to use high level languages like BASIC.

With the advance of technology people can go into programming at later ages.

This is because speed is no longer a necessity.

The computer is fast enough to handle human languages to a point.

However older technology requires a more formal structure.
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pseudocoder
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PostPosted: Tue Jun 30, 2015 8:35 pm     Post subject: Re: developing new retro games Reply with quote

Chilly Willy wrote:
Thinking about making a retro game and was wondering...

If you're interested in making games, then you should take a stab at them whenever you get the chance... the medium isn't important, but the experience is. I like to try the old school games at any stage... it's fun to see how others tackle challenges.

I'm not a programmer / developer, but this dos stuff has been intriguing to play with. It's been equally fun to see the thought process of other developers of any level; Tien keeps pumping out demos like a mad man, so there's always something to try. Quadko is holding out on us... I just know there's some long forgotten demo burned on a cd someplace. Tbbbbbth!

Best of luck to you, and happy programming.
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Chilly Willy
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PostPosted: Tue Jun 30, 2015 9:34 pm     Post subject: Reply with quote

I think I'll make something simple first. It won't be DOS compatible as I'm still reading tutorials for QuickBASIC. It will be optimized though for older hardware and written in PureBasic. Wink
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CPT Worm
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PostPosted: Tue Jun 30, 2015 9:37 pm     Post subject: Reply with quote

A friend of mine always said try to build a copy of Tetris.
If you can do that, you pretty much have the gist of programming.
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Chilly Willy
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PostPosted: Tue Jun 30, 2015 11:23 pm     Post subject: Reply with quote

Thanks CPT Worm, pseudocoder and tien!

I've already been programming for over a decade. Have a few apps on the Mac App Store too. I'm just coming back to what I enjoy the most. That being pixel art, animation and games.

I enjoy the limitations and prefer to play games where I can use some of my imagination. I find today's games overdone and boring. So I figured I would create something similar to the era I grew up in. Whether it be for DOS or newer hardware. Well I prefer if it still ran on a Pentium II or III. I don't care much for seeing these newer retro style games today that state they need a dual core processor and 2 gigs of ram. That's just ridiculous.

Anyways, I get to work on something and hopefully you guys will enjoy it when I'm done. Wink
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tienkhoanguyen
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PostPosted: Tue Jun 30, 2015 11:38 pm     Post subject: God, Cheese-its & Rice, is number one!hehe Reply with quote

Cheese-its & Rice!hehe

First I just want to say I never intent to offend you especially now that I have been given an official title CPT Worm.

Thanks pseudocoder for still being around. I miss those inspiring replies of your's.

Chilly Whilly - there are obviously at least a bunch of wonderful people on this particular form!!!!!!!!!!!!
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Chilly Willy
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PostPosted: Wed Jul 01, 2015 12:04 am     Post subject: Re: God, I love tacos, is number one!hehe Reply with quote

tienkhoanguyen wrote:
I love tacos!hehe

First I just want to say I never intent to offend you especially now that I have been given an official title CPT Worm.

Thanks pseudocoder for still being around. I miss those inspiring replies of your's.

Chilly Whilly - there are obviously at least a bunch of wonderful people on this particular form!!!!!!!!!!!!

I'm confused? You didn't offend me. I was also replying to CPT Worm who also commented on this post. I wasn't calling you a CPT Worm. I'm not even sure what that is.

All is fine tien. Wink
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tienkhoanguyen
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PostPosted: Fri Jul 03, 2015 5:44 am     Post subject: God, Cheese-its & Rice, is number one!hehe Reply with quote

Cheese-its & Rice!hehe

I am a failure at everything except MS-DOS programming using Borland Turbo C 2.01 and Borland Turbo Assembler 4.1.

Did you know I tried programming the Apple platform once? I got half way through the programming tutorial and just gave up because I couldn't understand iPod, iPad, and Mac programming.

So congratulations on producing something I tried to produce!!
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Chilly Willy
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PostPosted: Fri Jul 03, 2015 12:31 pm     Post subject: Re: God, I love tacos, is number one!hehe Reply with quote

tienkhoanguyen wrote:
Did you know I tried programming the Apple platform once? I got half way through the programming tutorial and just gave up because I couldn't understand iPod, iPad, and Mac programming.

No worries. Apple's Cocoa language is confusing. Most confusing language I've ever read. Apple does offer a new language called "Swift" I think. Haven't looked into it yet. Maybe it offers a better syntax?
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Quadko
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PostPosted: Fri Jul 03, 2015 2:55 pm     Post subject: Reply with quote

tangent: asm.js is supposed to be a tool (set of tools?) that allows you to compile C programs to javascript to run on a web page. I wonder if that would work from a DOS focused Borland Turbo C? I don't see why not; certainly command line stuff should work. Probably not the ASM stuff, though. I don't know if they've got video modes working, but since a number of games were ported using it, maybe so.

Happy
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tienkhoanguyen
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PostPosted: Fri Jul 03, 2015 3:37 pm     Post subject: God, Cheese-its & Rice, is number one!hehe Reply with quote

Cheese-its & Rice!hehe

Tangent tangent hehe:

I was just checking my hidden camera video and saw the grass cutter guy doing a good job. He is professional all the way. I thought he was doing something wrong however the camera shows he was just doing his job. So I probably never get to see the poor guy again seeing how bad I treated him however he did a great job.

So be my guess the latest Manic Marbles demo I released seems nothing special however I put quite a bit of affort into doing a good job on that. You should all know when I use God's name, God's son Jesus name, or God's mother Mary's name, that I am alive serious!!!!!hehe

Along the lines of Borland Turbo C 2.01 and Borland Turbo Assembler 4.1 that I normally use - you have to be the judge how good the port is. I just do original work and the quality of the port depends on how close they enjoy the outcome. If you like playing the game then a job well done.
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