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create ascii game

 
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Cheatmaster Stijn
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PostPosted: Mon Aug 11, 2003 4:22 am     Post subject: create ascii game Reply with quote

Hello, i'm looking for a program to create ascii games. i'm also looking for a program to create all sorts of dos-games. does anybody has such a program?

P.S. Sorry for possible orthography errors, because I am Dutch.
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Oz
Way too much free time
Way too much free time


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Joined: 15 Sep 2002
Posts: 581
Location: London, UK.

PostPosted: Mon Aug 11, 2003 7:27 am     Post subject: Reply with quote

http://www.dosgames.com/g_gcs.php

you want ZZT and/or Megazeux. they're on that page.
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Cheatmaster Stijn
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PostPosted: Wed Sep 24, 2003 10:37 am     Post subject: Reply with quote

thnx
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The Great Haakon
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PostPosted: Fri Jun 18, 2004 1:49 am     Post subject: Reply with quote

I would like to know how to create a game on DOS using Windows XP. Somebody please help me.
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barok
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Joined: 15 May 2004
Posts: 30
Location: bushlands of saskatchewan

PostPosted: Sat Jun 19, 2004 10:03 am     Post subject: Reply with quote

....

if you want to create an ascii game, why not just learn how to program? ascii games are quite easy once you get the hang of it. in fact, learn qbasic and join qbtk.com's roguelike challenge! personally, i think programming is much better than an maker because it's more flexible.
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Interon
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PostPosted: Sat Jun 19, 2004 1:43 pm     Post subject: Reply with quote

The problem with programming is that it is very time-consuming. Also it can be a pain to learn.

Personally, I think ZZT is the best quick solution for now since it has an intuitive interface and quick results.
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Micah
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Joined: 22 Jun 2004
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Location: St Louis

PostPosted: Tue Jun 22, 2004 9:58 pm     Post subject: Reply with quote

Just use MegaZeux. You can edit the ASCII chars and get some pretty cool effects! You can also edit a 16 color palette, or use SMZX, a VGA hack that allows 256 colors (but is very hard). Here, I will link to a screenshot of what normal MegaZeux graphics are capable of: http://www.digitalmzx.net/forums/index.php?showtopic=7560&st=0 Thats a log of one of the upcoming projects. Also, it has more flexibility than you can imagine.
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Guest







PostPosted: Mon Aug 02, 2004 10:42 pm     Post subject: Reply with quote

Qbasic is the best way to make games and everything else.As someone said here Qbasic can do more than you can Imagine Congratulatory
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acclue
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PostPosted: Sun Sep 12, 2004 7:09 pm     Post subject: Reply with quote

speaking of megazeux can some1 help me? i need a way to play it on xp, is there a way? if so how?
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nastypoisonspikes
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Joined: 07 Oct 2002
Posts: 733

PostPosted: Mon Sep 13, 2004 1:59 am     Post subject: Reply with quote

I'm pretty sure that I've done it before, albeit a long time ago, and I may not have had sound. Recently a (beta) Windows port came out on the Megazeux site Zeuxworld, which has unfortunetly now met it's demise for some reason. I don't know, I'm more of a ZZTer. Anyway, you'll have to search for it somewhere. I think there are still other MZX sites around!
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Six Leg Goped
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PostPosted: Sat Sep 25, 2004 5:20 pm     Post subject: Reply with quote

to run megazeux on xp, right click on megazeux.exe and goto the memory tab and under the 'Extended (EMS) memory" box, in the dropdown box, choose "auto" and hit apply and ok
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barok_unlogged
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PostPosted: Sun Sep 26, 2004 12:10 am     Post subject: Reply with quote

if that doesn't work though, your going to have to go into your bios and turn the legacy usb ports off.
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Guest







PostPosted: Mon Nov 01, 2004 10:27 am     Post subject: Reply with quote

Micah wrote:
Just use MegaZeux. You can edit the ASCII chars and get some pretty cool effects! You can also edit a 16 color palette, or use SMZX, a VGA hack that allows 256 colors (but is very hard). Here, I will link to a screenshot of what normal MegaZeux graphics are capable of: http://www.digitalmzx.net/forums/index.php?showtopic=7560&st=0 Thats a log of one of the upcoming projects. Also, it has more flexibility than you can imagine.
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microman
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PostPosted: Wed Mar 23, 2005 6:54 pm     Post subject: Reply with quote

So far, I use ZZT and QBASIC.

I've made a game called treasure of the ruins. Ever played "Last Half of Darkness":
Kindof a step down from that, and text-based. A Frikkin Cuccoan
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Fenrir
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Joined: 28 Mar 2005
Posts: 37
Location: England

PostPosted: Tue Mar 29, 2005 12:06 pm     Post subject: Reply with quote

I recently made a simple ASCII game in Turbo Pascal 5.5 . Borland are giving away this compiler for free.. Its very good and an easy language to pick up.
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Dosser
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Joined: 02 Jan 2005
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PostPosted: Tue Mar 29, 2005 6:37 pm     Post subject: Reply with quote

ASC games are the perfect inroad into games programming.

I would recommend using QBasic or C, or any old, easy to learn language you want. Speed shouldn't be an issue, so these choices are all acceptable.

I worked for about 6 months on as massive roguealike game in QB: eventually gave up when someone destroyed the computer with all my source code on it (and my only backup was a few weeks old). My new computer seems to really dislike QB, so the game ended there.

nonetheless, I learnt a lot about programming from this game.
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clayton
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PostPosted: Fri Apr 08, 2005 2:56 am     Post subject: Reply with quote

i would like to know how to create a game in pascal programming but dont know from where to start
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Fenrir
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Joined: 28 Mar 2005
Posts: 37
Location: England

PostPosted: Mon Apr 11, 2005 6:30 pm     Post subject: Reply with quote

Well, you can get the compiler from here:

http://community.borland.com/article/0,1410,20803,00.html

Buy a book, or look up the basics and have fun. If you are going to buy a book, I know that 'Turbo Pascal 5.5 - The Complete Reference' is a good book to buy (If you can find it) .
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dosguy
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Joined: 31 May 2005
Posts: 10

PostPosted: Tue Jun 07, 2005 1:41 pm     Post subject: Reply with quote

I am learning c++ and I am creating a dos ASCII game as my first learning curve project. I used to use java. Heres some screenshots.





I love programming- its really very rewarding and people think you are clever Laughing
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