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GrimFinger Newbie

 Joined: 20 Oct 2007 Posts: 6
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Posted: Sun Oct 21, 2007 4:21 am
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It may or may not do any good, but I have decided to start a player list for Command HQ, to try and breathe a little life back into this old classic wargame. That list can be found here:
http://grimfinger.net/CHQPlayerList.html |
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GrimFinger Newbie

 Joined: 20 Oct 2007 Posts: 6
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Posted: Thu Dec 27, 2007 8:20 pm
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These instructions for configuring Dosbox (http://www.dosbox.com/) to allow Command HQ to be played by two players over the Internet are courtesy of Ryan Walz:
The computer IP addresses in this example are listed below:
Server computer:192.168.0.2
Client computer:192.168.0.3
(you will need to substitute your IP's)
in the dosbox folder (defaults to c:\program files\dosbox-0.72) there is a configuration file called dosbox.conf
Open this file using notepad (or your program of choice) and scroll down until you see the section called [serial]
For the server computer you just need to select one of the serial ports (i used serial1 below) and set it to nullmodem
[serial]
# serial1-4 -- set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq.
# for directserial: realport (required), rxdelay (optional).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example: serial1=modem listenport:5000
serial1=nullmodem
serial2=dummy
serial3=disabled
serial4=disabled
Then for the client configuration, do the same thing except add "server:x.x.x.x" (where x.x.x.x is the servers IP address)
[serial]
# serial1-4 -- set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq.
# for directserial: realport (required), rxdelay (optional).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example: serial1=modem listenport:5000
serial1=nullmodem server:192.168.0.2
serial2=dummy
serial3=disabled
serial4=disabled
Now save the configurations files and start up dosbox on the client and server computers.
You should see status on the server computer like this in the "DOSBox Status Window"
Serial1: Nullmodem server waiting for connection on port 23...
Once the client starts DOSBox, you should see this on the server status window:
Serial1: A client (192.168.0.3) has connected.
You should see this on the client computer status window (if the server DOSBox is running)
Serial1: Connected to 192.168.0.2
Now start command HQ and connect via direct serial. Select the com port equal to the serial port you specified in the dosbox.conf file... in this case COM1. They should connect and you will be on your way!
The default port used is port 23... this will need to open and forwarded if there are any firewalls. You can change the port if needed. The README.txt in the DOSBox directory has some examples listed. |
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GrimFinger Newbie

 Joined: 20 Oct 2007 Posts: 6
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Posted: Sat Dec 29, 2007 7:15 pm
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I finally got to play Command HQ over the Internet, tonight, for my first time, using the DosBox method listed above. Once we got connected, the game ran smoothly, just like the good old days when using modem-to-modem connection.
I would encourage others to give it a try. |
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dosraider Moderator

 Joined: 15 Mar 2005 Posts: 4240 Location: ROTFLMAO in Belgium.
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GrimFinger Newbie

 Joined: 20 Oct 2007 Posts: 6
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Posted: Sun Dec 30, 2007 8:14 am
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Sounds good to me. |
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dosraider Moderator

 Joined: 15 Mar 2005 Posts: 4240 Location: ROTFLMAO in Belgium.
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Posted: Sun Dec 30, 2007 8:21 am
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Whilst I'm on it: let me give you a friendly warning:
Wait at least 1 full week before bumping your own topic.
OK?
In other words: if you double post every other day, great chances someone will delete or lock (eventually temp_lock) your topic. |
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