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How to use Dosbox:

 
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Mr.Guimo
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Joined: 21 Mar 2006
Posts: 149
Location: North

PostPosted: Thu Sep 27, 2007 1:30 pm     Post subject: How to use Dosbox: Reply with quote

Iv found a coupple of games that i think required DosBox, the problem is that i don't know how to use it....When i click the icon, there show'n up a few commands,,,,what am i suppose to write there?, How do i open a game with dosbox?.

Thanx for answer // Mr.Guimo Happy
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dosraider
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Location: ROTFLMAO in Belgium.

PostPosted: Thu Sep 27, 2007 1:33 pm     Post subject: Reply with quote

*Moved to GGTW

Did you read the stickies?
Maybe also take a glance @ the dosbox readme.

If you have specific questions about a game, feel free to ask.

http://www.dosgames.com/forum/viewtopic.php?t=5443
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dosraider
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Location: ROTFLMAO in Belgium.

PostPosted: Thu Sep 27, 2007 2:49 pm     Post subject: Reply with quote

Mr.Guimo in a new topic that is now locked, because he won't start new topics for every question he has, but he will continue in this one, without cluttering up the whole GGTW wrote:
Iv learned dosbox now and some games can't be played in full screen mode, is there anyway to get the full screen mode?, Iv download a full ganme (jazzz jack rabbit 2) and it can be played in full mode, why?

ALT+ENTER ?
But it does not always work, some monitors can't handle it, then you're bound to a window.
But you can resize via 'scaler' in dosboxconfig.
All is explained in the dosbox readme and some minimal explaination in the dosbox.conf file itself.
You can open/edit the dosbox.conf via your start menu dosbox items.

Try some things out t'll you find what's suits you and the hardware you're on best.

Before altering the dosbox.conf file TAKE A BACKUP: FIRST OF ALL.

Ya never know .... ;)

I'm talking about this specific section in the dosbox.conf file:
Quote:

[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# windowresolution -- Scale the window to this size IF the output device supports hardware scaling.
# output -- What to use for output: surface,overlay,opengl,openglnb,ddraw.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.
# priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed).
# Second entry behind the comma is for when dosbox is not focused/minimized.
# mapperfile -- File used to load/save the key/event mappings from.
# usescancodes -- Avoid usage of symkeys, might not work on all operating systems.

fullscreen=false
fulldouble=false
fullresolution=original
windowresolution=original
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
usescancodes=true

and
Quote:

[render]
# frameskip -- How many frames DOSBox skips before drawing one.
# aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
# Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x,
# 2xsai,super2xsai,supereagle,advinterp2x,advinterp3x,
# tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x.
# If forced is appended (like scaler=hq2x forced), the scaler will be used
# even if the result might not be desired.

frameskip=0
aspect=false
scaler=normal2x
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