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dosraider Moderator

 Joined: 15 Mar 2005 Posts: 4977 Location: ROTFLMAO in Belgium.
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Posted: Fri Sep 28, 2007 4:52 am
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Joe_Oh, how much I appreciate your efforts about that game you won't find me on your MSN, simply because that's for my kids/grandchildren or my family only.
As far as I know you don't fit in one of those categories.
About your game, I've already said I like the feel of it.
A small detail I miss is some kind of visual effect when I hit the accelerate button.
Some discrete exhaust flames or particles trail....
As I said, small detail. |
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Larry Laffer Moderator

 Joined: 19 Feb 2006 Posts: 3360 Location: Romania
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Posted: Fri Sep 28, 2007 5:15 am
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Joe_Oh, maybe you could get dosraider to adopt you!
Or not!
lol  |
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wardrich lawl catz r lawlz

 Joined: 14 Sep 2002 Posts: 3121 Location: Ontario Canada
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Posted: Sat Sep 29, 2007 1:13 am
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| dosraider wrote: | Joe_Oh, how much I appreciate your efforts about that game you won't find me on your MSN, simply because that's for my kids/grandchildren or my family only.
As far as I know you don't fit in one of those categories. |
*Deep breath in* *Deep breath out* Dosraider. I am your father. |
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Gamer_V Gaming Demi-god

 Joined: 03 Mar 2005 Posts: 1113 Location: The Netherlands
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Posted: Sat Sep 29, 2007 2:37 am
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I like the Alpha, but what did you base the sip design on? I thought the front was the back. Can't remember that being so in Solar Winds. |
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dosraider Moderator

 Joined: 15 Mar 2005 Posts: 4977 Location: ROTFLMAO in Belgium.
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Posted: Sat Sep 29, 2007 3:56 am
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| wardrich wrote: | | *Deep breath in* *Deep breath out* Dosraider. I am your father. |
You may stop breathing now. KTHXBAI.
Gamer_V, the first thing that came in mind when I saw that space ship was that crashed alien egg-ship from Alien. Don't ask why.
And no Gamer_V, those aren't headlights but exhausts (I think). |
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MiniMax Expert

 Joined: 25 Jan 2007 Posts: 165 Location: Stockholm, Sweden
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Posted: Sat Sep 29, 2007 6:58 am
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| dosraider wrote: | | Joe_Oh, how much I appreciate your efforts about that game you won't find me on your MSN, simply because that's for my kids/grandchildren or my family only. |
You could set up alternate MSN accounts. I use Miranda as my IM client and are currently logged in with 3 MSN, 2 Yahoo, and one AIM, ICQ, and IRC accounts. |
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dosraider Moderator

 Joined: 15 Mar 2005 Posts: 4977 Location: ROTFLMAO in Belgium.
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Posted: Sat Sep 29, 2007 7:55 am
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You're right of course MiniMax.
Done that, been there, seen it.
However, when I'm online most of the time one (or more) of mine also is (are).
My time is for them and my work (also mostly online).
Even the sites I'm on only get short periods of my attention, I jump mostly in and out, never stay long.
No, tried that before, didn't work out in my situation. |
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Joe_Oh Member

 Joined: 04 Jul 2007 Posts: 26
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Posted: Sat Sep 29, 2007 3:00 pm
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Gamer_V, I made the ship from just my imagination. I guess it sorta resembles the ship of that Rigian alien, but not really. The 2 lighted parts are supposed to be the engine exaust. Glad you like the alpha though, I'll keep you all posted...
Joe- |
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Dogbreath Admin

 Joined: 14 Sep 2002 Posts: 3901 Location: In the back of a jacked-up Ford.
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dosraider Moderator

 Joined: 15 Mar 2005 Posts: 4977 Location: ROTFLMAO in Belgium.
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Posted: Sun Oct 07, 2007 5:21 pm
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Thought it would interest you -(don't know what OS you have around to test)- that it runs swell in Vista64.
Congrats.
That's how it looks there:
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Joe_Oh Member

 Joined: 04 Jul 2007 Posts: 26
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Posted: Mon Oct 08, 2007 7:34 pm
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Thanx for the pic posts. It definatly adds to the games credibility. I am now working on how to define star systems for more effiecient programming. I am gonna try to add newly thought up features such as (not nessesarily in the next beta release):
1) Each system has the option of having an Ort cloud. Ships will have the ability (when equiped) to scavange around this thin veil of dust, gas, and abandoned debris. This area will have a bit of randomality as well as how "wealthy" an ort cloud is. The longer the system has had a space ferring civilazation, the more "rich" this cloud will be. Or it can be dirt poor and only have dirty ice. And yes, when properly equiped you can scavange when cloaked as to not be bothered. Unless a ship has a detector that will expose you.
2) Shared radar viewports. With strategy and combat, not all ships are always gonna have the same scanner equiptment. This can allow one ship to be the "eyes" in the dark as such in some nebulas were the "ionized gas" will cut normal sensor range 1000 fold. Many will be able to share (with permission of the broadcast ship) and see what that ship see's to avoid hidden landmines, spactial instability, and ships who prey on the unsuspecting vessel trying to do a shortcut to save on fuel.
So far this is what I have thought of in great detail. You Like? I like  |
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Joe_Oh Member

 Joined: 04 Jul 2007 Posts: 26
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Posted: Sat Nov 03, 2007 7:23 pm
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***Update***
Still working on the game though albiet slow and steady. I am however hung-up on my scrolling random stars subroutine that will allow for the effects of movement and nebula particles being shown. As soon as that gets straightened out I can really move ahead.
-Joe |
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dosraider Moderator

 Joined: 15 Mar 2005 Posts: 4977 Location: ROTFLMAO in Belgium.
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Posted: Sat Nov 03, 2007 7:27 pm
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| Poor Joe_Oh, his social life must be a disaster zone ..... |
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