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Unknown_K Way too much free time

 Joined: 01 Oct 2002 Posts: 560
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Posted: Mon Mar 31, 2003 9:49 pm
Post subject: Best DOS/Windows 3.1 Programming language |
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Whats the best programming language for DOS and Windows 3.1?
Also what company makes the best version of that language? |
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Jeff Experienced Member

 Joined: 07 Aug 2003 Posts: 51
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Posted: Thu Aug 07, 2003 2:53 pm
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| for text I use C++, but for everything elce I use flash (not for dos). |
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Splodginator Way too much free time

 Joined: 23 Apr 2003 Posts: 560 Location: Nowhere.
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Posted: Fri Aug 08, 2003 3:10 am
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| Basic, C/C++, Pascal, Perl(?), DOS *.BATs... |
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Unknown_K Way too much free time

 Joined: 01 Oct 2002 Posts: 560
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Posted: Fri Aug 08, 2003 9:20 am
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I was looking more for specific brands and versions
As in (just an example) Borland c++ version X.xx is the best c platform for windows 3.1 coding etc. |
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Interon Guest
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Posted: Sun May 02, 2004 1:07 pm
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| Microsoft Basic (QuickBasic, GW-BASIC, etc.). Basic was Microsoft's first big product before DOS, Windows, Office, etc. so I reckon that MS is the best maker of Basic interpreters. |
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codingmonk Newbie

 Joined: 09 May 2004 Posts: 2 Location: Houston
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Posted: Sun May 09, 2004 1:56 pm
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| Well for as long as I have programming, and all the lang's that I have learned, I would suggest MS Visual C++, but then again, if you don't have any cash to spend on a high level complier, I would suggest using a free complier, such as Borland C++. In my opinion when it comes to game programming, I would say keep your self near and constantly around C/C++. |
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Guest
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Posted: Sun May 30, 2004 11:17 pm
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C++ of course.
And there is no "version" of C++, there is one official version (ANSI C++), you're talking about compilers. gcc is the best compiler. |
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barok Member

 Joined: 15 May 2004 Posts: 30 Location: bushlands of saskatchewan
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Posted: Tue Jun 01, 2004 6:35 pm
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| no way. qbasic all the way. check out www.vplanet.cjb.net if your skeptical as to what it can do. |
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x86_Game-Junkie Lord of Gaming

 Joined: 17 May 2004 Posts: 321 Location: The Bachelor Pad, Sydney Oz
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Posted: Tue Jun 15, 2004 11:55 pm
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I would have to say BASIC, as it is quite simple to learn...
But I started off writing batch files, using a text editor...dead easy to do!! |
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Unknown_K Way too much free time

 Joined: 01 Oct 2002 Posts: 560
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Posted: Wed Jun 16, 2004 12:03 am
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Didn't microsoft have a professional BASIC package?
Quickbasic 4.5 was pretty good too |
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barok@school Guest
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Posted: Wed Jun 16, 2004 1:58 pm
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| there is no "best" programming language. unless you state what your going to use it for. basic is awesome for quick and easy programs, c++ and others for more power. |
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x86_Game-Junkie Lord of Gaming

 Joined: 17 May 2004 Posts: 321 Location: The Bachelor Pad, Sydney Oz
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Posted: Wed Jun 16, 2004 6:21 pm
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That is so true Barok...
Programmers usually stick to what they know, ie they choose a language and stay with that language. What I mean is a web scriptor isn't going to learn C++, as C++ isn't a web based language as it is usually for hundreds of small applications to make one large program. However a web scriptor may dabble with Java, as Java can make web based Applications called Applets. Plus with programming it's not one person who codes, it is hundreds of coders, normally based in Asia who are working as a part of a team as if it was one person it would never get finished as coding takes time and resources. However webpages are created by 1 - 3 parties and are people who have experience in Graphic Design, Web Scripting Languages and FTP/Web Hosting. |
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Interon Guest
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Posted: Wed Jun 16, 2004 6:45 pm
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Yeah, I learned BASIC when I was about 7 years old (various versions), and that's what I've been programming ever since.
Man it's so hard to make a serious game with BASIC though (with good graphics and sophisticated gameplay). Nonetheless I think BASIC is cool.
I'm not quite an expert but I know the basics (no pun intended) plus a small amount more. I made 4 games, each game took about 3 days to make (except Diamond Grabber 2, which was a quick mod of Diamond Grabber, only took about a half hour).
ASIA!? I hope we don't have programming sweatshops with people making pennies a day! |
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x86_Game-Junkie Lord of Gaming

 Joined: 17 May 2004 Posts: 321 Location: The Bachelor Pad, Sydney Oz
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Posted: Wed Jun 16, 2004 11:11 pm
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lol...yep!!  |
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barok Member

 Joined: 15 May 2004 Posts: 30 Location: bushlands of saskatchewan
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Posted: Sat Jun 19, 2004 10:04 am
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lol... the hardest things about making a game in basic (fully graphical) is the
1. speed restrictions
2. memory restrictions
but use a lib and your laughing at number one. use xms/ems and your laughing at number two. |
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